Balloon Burst

Topic/s: Mental Health, Behaviour

The aim of Balloon Burst is to get the balloons safely from one side of the screen to the other. Pupils are asked questions about their personal wellbeing, bullying, mental health and relationships.

For each question answered correctly, the pupil can push the balloon higher from the ground. This will sharpen their hand-eye coordination and ability to independently care and think about themselves and their emotions.

Beer Dodge

Topic/s: Personal Wellbeing

A great game to encourage pupils to look after their bodies, even in a high energy environment or when exposed to peer pressure. The player must avoid alcohol bottles and collect healthy food. Questions are asked, relating to alcohol, and what to do if a friend is responding badly to drink.

Bin It

Topic/s: Mental Health

Positive and negative phrases are given to the player, and they must choose whether to bin them or treasure them. The aim is to treasure the positive thoughts and bin the negative- some of which include common slang words that can often go overlooked in traditional bullying awareness lessons.

British Icons

Topic/s: British Values

The player will play as a dog of their choice, and chase down various different icons. These, for example, include Beatrice Potter, The Angel of the North and the famous Black Cab. This game is particularly suited to pupils who have recently transferred to a UK school, or who may show signs of disengagement or withdrawal.

British Inventions

Topic/s: British Values

This game works well in conjunction with the British Icons game and uses the same gameplay mechanics to teach pupils about famous British inventions. To aid the retention of this information, the player must then, after each round, match the picture of the invention up with the name.



Players must learn to deal with the weight of the world on their shoulders, or rather, the donkey’s shoulders! Thoughts and worries are piled on the cart one by one, and the player must respond before the worries get too much! Thoughts must be categorised into Financial worries, negative emotions, positive emotions and things to take actions on.

Bully Blast

Topic/s: Bullying

Players are put in the role of a bully. In order to change their ways, they must use the letters they are given to spell the mystery word. If the word is completed, the player is stopped from being a bully! Every few words, there will be a bullying-related word, such as ‘Threaten’, ‘Abuse’ and ‘Racism’. This can spark open conversation amongst pupils, and eliminate the stigma around bullying.

Bully Block

Topic/s: Bullying

Pupils can customise their own characters to bring a sense of reliability to the game- which is appropriate for the topic. The pupil will be given ‘pop-ups’, containing different forms of bullying, such as ‘Text message bullying’ and ‘Abusing someone due to their race’.

The pupil must firstly categorise if this form of bullying is physical, mental or cyber. Next, they must drag the pop-up to the appropriate person to deal with: a teacher, the police, a parent or an internet provider.

Channel It

Topic/s: Mental Health

Channel it helps the player understand and categorise their emotions, and gain an understanding of their mental health and wellbeing. They must drag and drop the emotions into different areas, too many wrong answers will cause them to lose their mind!


Topic/s: E-Safety

This game raises awareness of the dangers of online chat rooms and messaging applications and helps players respond appropriately to realistic and dangerous situations online such as sexting and identity theft.

Crime or Not

Topic/s: Law

One at a time, the player will be given the names of certain types of behaviour or crimes; these are taken from a pool of over 100 acts that cover a range of topics. Some of these include ‘Shoplifting, Spitting, Drug Possession and Littering’. The player must then use their own intuition to decide if the given act is a crime or not.

Cyber Surfer

Topic/s: E-Safety

Positive and negative phrases are given to the player, and they must choose whether to bin them or treasure them. The aim is to treasure the positive thoughts and bin the negative- some of which include common slang words that can often go overlooked in traditional bullying awareness lessons.

Define a Crime

Topic/s: Law

Dealing with similar issues as Crime or Not, this game tasks the pupil to match the crime up with its definition. The difficulty can be set to easy, medium or hard, and the game will also time the session of the pupil, letting teachers get an insight into how long it takes them to complete.

Equal Flights

Topic/s: The World Around Us

A versatile, introductory PSHE game that covers a range of hard-to-teach topics such as discrimination, radicalisation and disability awareness. Players are asked a multiple choice question and must throw the dart at the correct answer. You can choose a higher difficulty for the more confident students!


Topic/s: E-Safety

Players must sharpen their fast keyboard skills to protect their computer from viruses and malware. Some safe looking files may glitch into viruses, showing how many dangers online are disguised. This game is a perfect game to engage students in competition with their peers and get them excited about e-safety!

Junk Food Dodge

Topic/s: Personal Wellbeing

The player must identify healthy and unhealthy foods as they navigate through the school canteen. Bad choices will be detrimental to the player getting out of school on time. At the end of the game, the player will be given feedback on their performance and can compare scores with friends and family.

Kebab Hero

Topic/s: Personal Wellbeing

Kebab Hero, players must follow the orders of the customers to make the correct kebab in time. Any incorrect orders will result in a point deduction, but a perfectly followed order will grant the player a tasty bonus! Players can see and learn about the healthy and unhealthy foods around them in this fast paced game.

Knock Knock

Topic/s: Personal Safety

A brilliant game for teaching independence to children to may be, or are soon to be left at home alone. The parent figure will tell the player who is expected to be at the door. The player must then follow the procedure of using the doors lock-and-chain to check the identity of the visitor. They must then make the decision to let the person in, or keep the door closed.

Maze of Life

Topic/s: Behaviour

In this game, players must navigate through mazes and collect coins as they do so. Often, they will encounter doors, which will only open when a question is answered correctly. The questions in this game revolve around manners and behaviour, and is a perfect game to introduce KS1 pupils to manners, and refine the understanding of manners for KS2 students and beyond.

Mountain Of Aspirations

Topic/s: Mental Health

Control Billy the goat in the hike to positive thinking! By using the arrow keys, players will navigate up the mountain, avoiding boulders with negative insults on them such as poor, crazy, gross and ugly. This game teaches players to always be resilient, and understand the common words that can, but should not, tear down their confidence.

Nadia's Race

Topic/s: The World Around Us

Positive and negative phrases are given to the player, and they must choose whether to bin them or treasure them. The aim is to treasure the positive thoughts and bin the negative- some of which include common slang words that can often go overlooked in traditional bullying awareness lessons.

Neon Bully Police

Topic/s: Bullying

This game can aid vulnerable pupils in speaking up when they have been targeted by a bully. This game ensures that the player understands that telling a teacher is the right thing to do if they feel they are being bullied. As they approach a bully, a countdown will begin, and the player must rush to find the teacher as fast as possible. This game is high energy and fast paced-guaranteed to be a popular game!


Topic/s: The World Around Us

This fun game is great to generate competition in the classroom. Players must use their keyboard skills and understanding of physics to get the character as far through the level as possible.

Playful Peels

Topic/s: E-Safety

This game challenges the tricky and highly relevant topic of sexting. The pupil must collect items around the maze while encountering other types of fruit and veg. When they encounter one, they must answer a question regarding sexting and the distribution of images online. The more the player gets incorrect, the more the skin of their fruit will peel.

Rise Above It

Topic/s: Mental Health

Rise above it teaches players to be resilient, and how to cope with tough and intimidating situations. When faced with a comment from another person, the player can choose whether to listen to or ignore the comment. Some of these are good, but some are bad, and this game gives pupils the opportunity to take initiative to respond to these comments in a safe space.

Scrap It

Topic/s: Law and British Values

Scrap it encourages pupils to identify key values of a British citizen and discard those that are dangerous, illegal or promote negative behaviour. Pupils will see these values written on the side of industrial barrels, and must salvage the positive ones and scrap the negative ones.

Search to Prevent

Topic/s: World Issues

This game tests the memory and spelling ability of the pupil, as well as their platforming skills! The pupil must navigate up a long tower, collecting letters as they go. At the top, the player is given five different PSHE words, such as ‘Democracy, Gangs, Resilience, Beliefs and Liberty’. Then, the pupil must figure out which word can be made up of the letters they collected. This game can be great when played In teams.

Slang Attack

Topic/s: Slang

Slang Attack is a game where players shoot the slang word with its actual meaning. For example ‘DM’ would get shot by ‘Doesn’t matter’. If the slang word hits the city then a piece will be destroyed. If too many hit the player’s city then the whole city will be destroyed and that’s game over.

Social Mayhem

Topic/s: E-Safety

The pupil is faced with a number of daunting yet realistic life situations regarding interactions with other people. The pupil must navigate their character to the door that represents their response. After each round, the correct answer will be revealed, with an explanation as to why it is correct. This game is well applied to pupils who may have just received their first smartphone or computer.


Topic/s: E-Safety, Social Media

Players are sent friend requests from different mythical web users. It is up to them to decide whether the requests are safe or too risky to accept. This game is excellent preparation for students who may have or want accounts on popular social media platforms.

Sticks and Stones

Topic/s: Bullying

The pupil will gain an understanding of the difference between mental and physical bullying, and some of the ways bullying can manifest itself.

Stranger Danger

Topic/s: Personal Safety

This game teaches players the potential dangers of being out alone, and what people can be trusted. The player will be offered lifts from various people, and they must use their initiative to decide whether they accept the lift or not. 

The Wisdom Tree

Topic/s: Behaviour

Pupils are given words, acts and feelings on screen, and must answer if what they see is ‘right’ or ‘wrong’. These questions are prompted by the wind blowing leaves into the player’s path- if they do not responsibly clean them up, more questions will be asked of them, teaching them responsibility and wellbeing.

Think Twice

Topic/s: E-Safety

This e-safety game teaches players about the potential dangers online, and what they can do to avoid danger. They must collect the emails and open them, responding appropriately to what’s inside. A wrong answer will prompt an explanation of the scenario, and why their decision was wrong.


Topic/s: E-Safety

This game helps players differentiate between hateful and kind words online, and increases their awareness of trolling online.


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